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Sound Mill - User's Guide
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Automation Overview

How automation works

You can automate playing Sound Items by building automation Scripts. A script is composed of one or more command Steps which execute in sequence or steps can be timed to fire at a specified time. You can run a script manually by pressing Run Script button in the Automator window (Figure 1.). Or scripts can be run at a specific time of day by starting them with the Scheduler. When you run a script, a script execution "thread" is created. If child scripts are spawned by Run Script steps, they will all belong to the same parent thread. To get started with scripts, read this page , then look at the script samples .

Automation scripts have the following functions:

Automation Scripts

Script Step Types


Affect of Pause on Delay Times

If you click Pause while a Delay step is in effect, the delay time will suspend (stop draining) until Resume is clicked. So for example, consider a 20 second Delay. If you click Pause after 5 seconds of the delay has expired, there will be 15 seconds of delay remaining once you click Resume.

Step Time Controls

Using time controls and time behavior

Figure 1.  Automator main window
Figure 1. Automator main window