Sound Mill - User's Guide
Playlist Attributes Editor
For cases where customers or visitors will be using the player (ex Kiosk), a great deal of flexibility is available for creating professional quality visual styling of the Easy Player. If you don't want to fuss with visual styling, most default values will be suffice.
The Button Look / Behavior tab is shown in Figure 2.
Cue Button Behavior and Appearance
Playlist buttons are arranged in a Cue Button Table on the Player (see Figure 5 ). These settings control the look and feel of the Cue Buttons.
-
Selected Button Highlight - When a Cue Button is clicked and becomes the focused button, it will be highlighted to indicate it is the active button.
Values:
Reverse_Video, foreground and background colors reverse.
Example: Normal button, blue text on white background
, Reverse video
Selected_Color_Default, uses the Selected Color for highlight. Use the Selected Color button to set/change this color.
No_Highlight, no color change when control is selected.
-
Appearance Style - Determines how text and image is rendered on the buttons.
Values:
Text_and_Image, Both the text and an image (if an image is specified) are displayed.
Text_Only, Only the text is displayed.
Image_Only, Only the image is displayed.
Blank, No text is display.
Custom Button Example: Appearance Style=""Text_and_Image"
-
Add Number to Button Text - When checked, a button number is prefixed to the displayed text. When Appearance Style is 'Blank', the Cue Buttons are simply numbered.
-
Size Mode - Determines how Cue Buttons are sized.
Values:
Fill_Table_Cell, Cue Button expands to fill the table cell. This has the same effect as setting the Dock attribute to 'Fill'.
AutoSize_to_Text, Cue Button is auto-sized based on Font size and text length.
Use_Button_Size, The Size attribute is used to size the Cue Button. Text may be cutoff is if Size is too small.
-
Show Button Background Images - When checked, it will display a custom backgound image on Cue Buttons rather than using the Colors attribute for button background. For example, the Cue Buttons on Figure 5 use a black graphite button blank image as a background.
Cue Button Table Sizing - Columns and Rows
These values allow you to control how the Cue Button Table is sized and formatted. The Cue Button Table in Figure 5 has three columns and three visible rows of play buttons.
-
Number of Columns - Set the Number of Columns for the table.
-
Column Size Mode - Determines how the column width is calculated.
Values:
Size_to_Number_of_Columns, Calculates equal width columns based on the width of the Player window.
Use_Table_Cell_Width, Use the Width value from the Table Cell Size (see below).
-
Number of Visible Rows - Set the Number of Rows that are Visible the Player window. Total number of rows is based on number of Cue Buttons divided by number of columns. A scroll bar appears when total rows exceeds the Number of Visible Rows. For example, Figure 5 has 3 visible rows. Note the vertical scroll bar indicating there are more Cue Buttons below.
-
Row Size Mode - Determines how the row height is calculated.
Values:
Size_to_Text_Height, Row height is set based on the Font height of the Text. 'Number of Visible Rows' value is ignored.
Size_to_Number_of_Rows, Calculates equal height rows based on the 'Number of Visible Rows' value and the height of the Player window.
Use_Table_Cell_Height, Use the Height value from the Table Cell Size (see below).
-
Table Cell Size - Set a specific Width and Height for the Table Cell Size attribute.
-
Table Border Style - Sets the type of border (or none) that outlines the rows and columns of the table.
New Cue Button Attributes
Sets the visual Attributes used as defaults when creating new Player Cue Buttons. The Set Attributes button will open the Visual Attributes Editor. You can also propagate these values onto existing Cue Buttons when you make changes (see Apply 'New Button Attributes' to Cue Buttons) A Sample of current attributes is displayed to show some of the values.
When Use Default Button Background Image is checked, the Default Background Image is displayed rather than the Background Image set in the Attributes. You can set your own preferred Default image in the Player Options dialog.
Marquee, Title, Description tab
The Marquee, Title, Description tab is shown in Figure 3.
The Set Attributes button for each of these sections will open the Visual Attributes Editor.
-
Marquee Image Attributes - Sets the visual attributes used for the Marquee Image. If you want to quickly create your own custom marquee image, we recommend the free, Cool Text Website.
When Use Default Marquee Image is checked, the Default Marquee Image is displayed rather than the Image set in the Attributes.
You can set your own preferred Default image in the Player Options dialog.
-
Title Text Attributes - Sets the visual attributes used for the Title Text.
-
Description Text Attributes - Sets the visual attributes used for the Description Text.
Player Elements and Background tab
The Player Elements and Background tab is shown in Figure 4.
The Set Attributes button for each of these sections will open the Visual Attributes Editor.
-
Show/Hide Player Elements - Checking the checkbox will show the visual control on the Player window. You can also set these values from the Player View menu.
-
Player Background Attributes - Sets the visual attributes used for the Player including Background Image.
When Use Default Player Background Image is checked, the Default Background Image is displayed rather than the Background Image set in the Attributes. You can set your own preferred Default image in the Player Options dialog.
-
Playback Controls Attributes - The Playback Controls Panel holds the large Play/Pause/Resume buttons. This sets the visual attributes used for the Playback Controls Panel. The Use Default Playback Panel Look checkbox, when checked, will override these attributes and render the Default Playback Panel.